First this: Stephen Wilson is a Professor
of Art at San Francisco State University who has compiled a massive
list of tech-based artists organized by their discipline. The descriptions
are terse, but there are links to the artists' sites. He also
wrote an excellent book about artists using technology titled "Information
Arts".
Spot creates beautiful images and animations
using fractal algorithms. He also offers the executable program
to do it yourself. Rendering takes a while, but the results are
great. But also check out his ongoing Electric Sheep project. It's
impressive. See the animations
here.
He creates beautiful algorithmic drawings and mixed media since the 70's
She creates amazing, large, burning art
sculptures, such as a cascading fountain that has flames instead
of water.
He creates large scale immersive work sculptures
using fiber optics, neon and electronics. He created the lilly
pond at Burningman 2003.
His artwork is based on the unusual effects
from lasers and optical illusions, usually in the form of small
illuminated boxes and lamps. He is also involved with the Orb Swarm
(autonomous spheres that move).
An incredible site based on data that looks
beautiful when displayed. It's great for anyone interested in the
visualization of information. A secondary goal is to provide an
understanding of different visualization methods across a series
of disciplines, such as biology and social networks.
The works are based on computer based model
building using the analogy of multicellular biology. He allows
crude forms and behaviors to represent highly complex interactions,
such as those in physics, chemistry, and systems of biology. Check
out his other links of emergence and simulated evolution.
Imagine a group of two-foot tall spheres
that move autonomously, knowing where they are, what they want
to do, and how to avoid each other and other objects. That's the
SWARM project.
He has developed original algorithmic procedures for creating his art since 1963. Great work.
His work appears biological, and is imaged
over simple geometric shapes. He also projects interactive imagery
on the floor that you can play with. Very cool work.
He's created films and installations based
on phenomenology and minimalism. Yet, our favorite is You Are Here, which
creates a contiguous map of where you've been. He does some amazing
work.
An incredible artist who creates massive
steel sculptures, most notably seen at Burningman.
Antony Hall was Artist in Residence at the Fluids Department at the University of Manchester Institute of Science and Technology (UMIST), working alongside scientists to tackle the theoretical issues of what science is, and how art and science can learn from each other.
San Francisco-based group of of
women welder/artists collaborating to create
exceptional large-scale fire art sculptures. They also
provide a resource for learning metalworking, fire working, and
other shop skills. Their serpent at Burningman 2006 was a huge
and stunning work of art.
Large-scale
fire installation originally shown at Burning Man 2006, consisting
of nearly 1000 feet of computer-sequenced towers of flames arranged
in a line in the desert.
They project video graffiti on buildings. In
addition, the graffiti is interactive so that you can draw and write on the
buildings. The videos are fun. And they give away the code and tech details.
Mark Lottor built a few variations a huge 3D animated
light sculpture. The animation runs volumetrically and is an amazing experience
to view firsthand. Our favorite was the round Cubatron, seen at Burning Man.
It was one of the favorite night sculptures at Burningman '06.
LED artist who created some astounding and huge LED displays. One of my favorites was Tensor. You can see images of his work on Flickr by typing in his name, Fostbyte, or Tensor.
San Francisco/Bay Area soft sculpture and
installation artist.
Pierre builds huge metal burning sculptures. They are beautiful and amazing to see day or night.
Harlan Emil Gruber is highly regarded for his sculpture, furniture design, interior retail design, and for his continuing study of designs for future habitats.
Chicago based artist Jason Salavon generates
and reconfigures masses of communal material to present new perspectives
on the familiar, exhibited as photographic prints, video installations,
and real-time software context.
This exhibition focuses on art that is produced in the course of scientific
research, or incorporating tools and concepts from science. Beautiful
images originating from classical science. Look at last years set of images, too.
Fascinating art that is generated by data.
It's hard to believe that so much beauty can be created by translating
digital data into a visual form. This site spotlights amazing examples
of data that is translated - or revealed - into art. It's updated
often.
World's largest fully-functional Tetris
game. You could see it for miles. Their site has videos and photos
of it.
Satirical art/performance site a profit
organizations involving art and technology.
Dance Dance Immolation is an adaptation
of the popular arcade video game Dance Dance Revolution, but with
fire! When you do well, the computer blasts propane flames into
the air. Yet, when you do poorly, it blasts you in the face instead
with its flamethrowers.
Interactive "fire toy". 2πr is a blisteringly
interactive large-scale fire toy. It is a central platform surrounded
by a larger ring of inconspicuous flame effects - completely innocuous
to onlookers - until a participant makes it come alive.
Artist, educator, and new media designer Daniel Durning, is a full time Assistant Professor of computer graphics and animation in the Fine Arts Department of the New York Institute of Technology in Manhattan, and has recently developed his own radio show on art and technology.
They make some totally weird and brilliant short films. They are a virtual community of digital artists and film makers in Paris.